Simplifying MVI Architecture
- tags
- #Kotlin #Kmp #Android #Mvi #Architecture #Mvvm #Viewmodel
- published
- reading time
- 4 minutes
Model-View-Intent (MVI) is a powerful architectural pattern for building user interfaces, especially in Android development. In this post, we’ll explore a helper class that simplifies the implementation of MVI, making it easier to manage state, handle user intents, and emit actions in your application.
The MVI Helper Class
First, let’s look at the complete helper class:
interface StateReceiver<STATE> {
suspend fun updateState(transform: suspend (STATE) -> STATE)
suspend fun withState(block: suspend (STATE) -> Unit)
}
suspend inline fun <reified TYPE : STATE, STATE> StateReceiver<STATE>.withType(
crossinline block: suspend (TYPE) -> Unit
) {
withState { state ->
if (state is TYPE) {
block(state)
}
}
}
suspend inline fun <reified TYPE : STATE, STATE> StateReceiver<STATE>.updateWithType(
crossinline transform: suspend (TYPE) -> TYPE
) {
withType<TYPE, STATE> { state ->
updateState { transform(state) }
}
}
interface StateProvider<STATE> {
val state: StateFlow<STATE>
}
interface IntentReceiver<INTENT> {
fun handleIntent(intent: INTENT)
}
interface ActionProvider<ACTION> {
val action: Flow<ACTION>
}
interface ActionReceiver<ACTION> {
suspend fun sendAction(block: suspend () -> ACTION)
}
interface StateModule<STATE> : StateReceiver<STATE>, StateProvider<STATE>
interface IntentModule<INTENT> : IntentReceiver<INTENT>
interface ActionModule<ACTION> : ActionReceiver<ACTION>, ActionProvider<ACTION>
interface MVIViewModel<STATE, INTENT, ACTION> : StateModule<STATE>, IntentModule<INTENT>, ActionModule<ACTION>
class MVIViewModelDelegate<STATE, INTENT, ACTION>(
initial: STATE
) : MVIViewModel<STATE, INTENT, ACTION> {
private val _state = MutableStateFlow(initial)
override val state: StateFlow<STATE> = _state.asStateFlow()
private val _action = Channel<ACTION>()
override val action: Flow<ACTION> = _action.receiveAsFlow()
override suspend fun updateState(transform: suspend (STATE) -> STATE) {
_state.update { transform(it) }
}
override suspend fun withState(block: suspend (STATE) -> Unit) {
block(_state.value)
}
override suspend fun sendAction(block: suspend () -> ACTION) {
_action.trySend(block())
}
override fun handleIntent(intent: INTENT) {
throw NotImplementedError()
}
}
Understanding the MVI Helper Class
Let’s break down the key components of our MVI helper class:
Core Interfaces
StateReceiver<STATE>
: Allows updating and accessing the current state.StateProvider<STATE>
: Provides access to the state as aStateFlow
.IntentReceiver<INTENT>
: Handles user intents.ActionProvider<ACTION>
: Provides a flow of actions.ActionReceiver<ACTION>
: Allows sending actions.
Composite Interfaces
StateModule<STATE>
: Combines state receiving and providing.IntentModule<INTENT>
: Wraps intent receiving.ActionModule<ACTION>
: Combines action receiving and providing.MVIViewModel<STATE, INTENT, ACTION>
: The main interface combining all MVI components.
Helper Functions
withType
: Allows type-safe state access.updateWithType
: Enables type-safe state updates.
The MVIViewModelDelegate
This class implements the MVIViewModel
interface, providing a concrete implementation of the MVI pattern.
Example Implementation
Let’s implement a simple counter application using our MVI helper class. Note that we can use either data classes or sealed interfaces for our State, Intent, and Action definitions:
// Define our State, Intent, and Action
data class CounterState(val count: Int = 0)
sealed interface CounterIntent {
object Increment : CounterIntent
object Decrement : CounterIntent
}
sealed interface CounterAction {
data class ShowToast(val message: String) : CounterAction
}
class CounterViewModel : MVIViewModel<CounterState, CounterIntent, CounterAction> by MVIViewModelDelegate(CounterState()) {
init {
handleIntent()
}
private fun handleIntent() = viewModelScope.launch {
withState { state ->
when (val intent = receiveIntent()) {
is CounterIntent.Increment -> updateState { it.copy(count = it.count + 1) }
is CounterIntent.Decrement -> updateState { it.copy(count = it.count - 1) }
}
checkCounterValue(state.count)
}
}
private suspend fun checkCounterValue(count: Int) {
if (count % 10 == 0 && count != 0) {
sendAction { CounterAction.ShowToast("Counter is now $count!") }
}
}
}
In this example:
- We define our
State
as a data class, and ourIntent
andAction
as sealed interfaces. - The
CounterViewModel
uses theMVIViewModelDelegate
to implement theMVIViewModel
interface. - We handle intents in the
handleIntent
function, updating the state based on the received intent. - The
checkCounterValue
function demonstrates how to send actions when certain conditions are met.
Using the ViewModel in the UI
Here’s how you might use this ViewModel in an Android Activity or Fragment:
class CounterActivity : AppCompatActivity() {
private val viewModel: CounterViewModel by viewModels()
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_counter)
// Collect state
lifecycleScope.launch {
viewModel.state.collect { state ->
updateUI(state)
}
}
// Collect actions
lifecycleScope.launch {
viewModel.action.collect { action ->
when (action) {
is CounterAction.ShowToast -> Toast.makeText(this@CounterActivity, action.message, Toast.LENGTH_SHORT).show()
}
}
}
// Send intents
incrementButton.setOnClickListener {
viewModel.handleIntent(CounterIntent.Increment)
}
decrementButton.setOnClickListener {
viewModel.handleIntent(CounterIntent.Decrement)
}
}
private fun updateUI(state: CounterState) {
counterTextView.text = state.count.toString()
}
}
Conclusion
The MVI helper class we’ve explored simplifies the implementation of the MVI pattern, providing a clean and type-safe way to manage state, handle user intents, and emit actions. By using this helper class, you can create more maintainable and testable view models, leading to more robust applications.
Remember that you can use either data classes or sealed interfaces for your State, Intent, and Action definitions, depending on your specific needs. This flexibility allows you to choose the most appropriate structure for each component of your MVI architecture.
While this helper class provides a solid foundation, you may need to adapt it to fit the specific needs of your project.